Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Flamehearts lack the strength to defeat other high-ranking drakes in single combat, but prefer in any case to avoid confrontation within the tribe. Experience has taught any drake of this stature the extent of his authority: where he can push those he leads and when it is best to leave them to their own devices. Only occasionally will a Flameheart challenge his tribe's leader for supremacy, and only if he is sure of the support of his fellow drakes.
Special Notes: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level.
Advances from: | Drake Flare |
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Advances to: | |
Cost: | 51 |
HP: | 72 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
ID | Drake Flameheart |
Abilities: | leadership |
war blade blade | 11 - 3 melee | ||
fire breath fire | 8 - 4 ranged |
Resistances: | |
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blade | 10% |
pierce | -10% |
impact | 20% |
fire | 50% |
cold | -50% |
arcane | -30% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 40% |
Cave | 3 | 30% |
Coastal Reef | 1 | 30% |
Deep Water | 2 | 20% |
Flat | 1 | 30% |
Forest | 1 | 40% |
Frozen | 2 | 20% |
Hills | 1 | 40% |
Impassable | - | 0% |
Mountains | 1 | 40% |
Mushroom Grove | 2 | 40% |
Sand | 1 | 40% |
Shallow Water | 1 | 20% |
Swamp | 1 | 30% |
Unwalkable | 1 | 40% |
Village | 1 | 40% |